JRSSEM 2023, Vol. 02 No. 6, 1146 1154
E-ISSN: 2807 - 6311, P-ISSN: 2807 - 6494
DOI: 10.36418/jrssem.v2i06.370 https://jrssem.publikasiindonesia.id/index.php/jrssem
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA IN
BASIC PROGRAMMING SUBJECTS BASED ON LEARNING
MANAGEMENT SYSTEM (LMS)
Nurhayat Candra Kusumah
Master Program in Information Systems STMIK LIKMI, Indonesia
*
e-mail: candra.hafidz@gmail.com
*Correspondence: candra.hafidz@gmail.com
Submitted
: 25
th
December 2023
Revised
: 09
th
January 2023
Accepted
: 25
th
January 2023
Abstract: Interactive Learning Media has a very important role in the process of teaching and
learning activities (KBM) in schools, especially during a pandemic, where KBM activities must
be carried out online (in a network). To streamline online learning activities are stored in the
Learning Management System (LMS), which is a web-based software program for the
management, documentation, monitoring, reporting, administration, and distribution of
educational content, training programs, technical manuals, instructional videos or digital
library materials, and projects learning and development. Interactive Learning Media is a
multimedia-based tool that can describe messages or information from teacher to students in
which active two-way communication occurs between multimedia and users (students) so that
it can facilitate the online learning process. This study used the Multimedia Development Life
Cycle (MDLC) method with six stages, namely: concept, design, material collecting, assembly,
testing, and distribution. The research objective is to create interactive learning media for basic
programming subjects using Articulate Storyline software. The results of designing learning
media are in the form of a scam application that can be integrated into the school's Learning
Management System (LMS) and can be accessed by students anywhere and anytime via a
laptop or smartphone.
Keywords: Interactive Learning Media; Multimedia Development Life Cycle (MDLC); Learning
Management System (LMS); Articulate Storyline Software.
Nurhayat Candra Kusumah | 1147
INTRODUCTION
The condition of the Covid-19
pandemic has made all aspects of life
undergo changes that are increasingly
worrying. Direct and indirect transmission
through objects, contaminated surfaces,
and air, makes all humans in the world have
to keep their distance in interacting. This
makes all sectors of human life regress.
One of the biggest impacts of the
pandemic is education. Learning process
activities cannot be carried out, especially
face-to-face, in which in the end the
material is not well presented and makes
the quality of education decrease. To
achieve learning objectives, the learning
process activities are carried out online.
One of the efforts of the online
learning process is to use the Learning
Management System (LMS), which is a
web-based software program for the
management, documentation, monitoring,
reporting, administration, and distribution
of educational content, training programs,
technical manuals, instructional videos or
digital library materials, and learning and
development projects. LMS is used to
deliver training and educational materials
to students or external users via the
Internet. It delivers content in a format that
can be accessed, downloaded, and worked
on from any location where an Internet
connection is available. This flexibility and
cost savings are two key elements of an
LMS (Tafiardi., 2005).
So that the learning content in the LMS
can be more interesting and effective, one
of the important content in the training
material is the creation of interactive
learning media. Interactive learning media
is anything in the form of learning media
whose use can provide a bond between the
audience and the learning media by giving
each other influence and giving each other
actions and reactions between one in
helping to deliver learning material (Arsyad,
2011).
Learning media is a messenger
technology that can be utilized for learning
purposes. In addition, the media has
various benefits, including helping teachers
in delivering their teaching materials, the
media is also seen as a communication tool
that bridges abstract ideas and the real
world (Sadiman, 2011).
One of the teaching materials that
requires the creation of interactive learning
media is the Basic Programming lesson
because the level of difficulty of this subject
matter requires an internal learning system.
This subject belongs to the group
productive subjects because in general
vocational schools are divided into
productive, normative, and adaptive
lessons. where in addition to learning in the
classroom, the learning process is also
carried out in the laboratory because this
subject has practicum material as stipulated
in the vocational school curriculum whose
derivatives are based on the syllabus and KI
KD (Ministry of National Education, 2008).
Creating interactive learning media
requires applications that already support
the latest technology, one of which can be
compatible with various devices and then in
accessing unlimited time and place. The
application that meets the criteria above is
Articulate storyline, which is one of the
multimedia authoring tools used to create
interactive multimedia applications with
content in the form of text, images,
1148 | Development of Interactive Learning Media In Basic Programming Subjects Based On
Learning Management System (LMS)
graphics, sound, video, and even animation
and simulation. For now, articulate storyline
software is widely used, because it has
advantages over other interactive media
software (Yumini, 2015). Among them are:
1. Having this AS feature is very similar to
the feature present on Ms. PowerPoint
2. Easy to learn for beginners who already
have the basics of creating media using
Ms. PowerPoint
3. Supports Game-based learning because
it is Interactive
4. Content can be a combination of text,
images, graphics, sound, animation,
and video
5. The results of the publication can be
run through:
a. Desktop, in the form of an
application file (.exe)
b. Web browser, in the form of an
HTML5 file
c. Android smartphones, by converting
them to APK
d. LMS (Learning Management System)
such as Moodle, in the form of
SCORM files.
6. It has a relatively small file size of
publications and APK conversions so it
is lightly installed on a smartphone.
The development of interactive
learning media requires software
development methods, one of the
development methods that can be used is
the Multimedia Development Life Cycle
(MDLC) method. Nurajizah (Mustika,
2017)has used the MDLC method in
developing a multimedia-based children's
song recognition application, the
application creation process uses six stages,
namely: concept, design, material
collecting, assembly, testing, and
distribution.
Based on the description above, the
research made interactive learning media in
basic programming subjects based on the
Learning Management System (LMS) using
the Multimedia Development Life Cycle
(MDLC) research method.
MATERIALS AND METHODS
The development of this multimedia
method is carried out based on six stages,
namely concept, design, material
collecting, assembly, testing, and
distribution. According to Luther in
Binanto (Binanto, 2010), these six stages
do not have to be sequential in practice,
they can exchange positions with each
other. Even so, the concept stage should
indeed be the first thing to do. Figure 1 is
a stage drawing of the MDLC method.
Figure 1. Stages of the MDLC method
1.
Concept (Pengonsepan)
This stage is the stage for
determining the purpose and who the
users of the program are (audience
identification). The purpose and end
use of the program affects the nuances
of multimedia as a reflection of the
identity of the organization that wants
the information to reach the end user.
Nurhayat Candra Kusumah | 1149
At this stage, researchers conceptualize,
among others, to:
a.
Determine the objectives and
benefits of project management
methodology learning media
applications.
b.
Determine who the users of the
project management
methodology learning media
application
c.
Describes the concept of the IT
Project Management Interactive
Learning Media application to be
built.
2.
Design
At this stage the creation of
specifications regarding the program
architecture, style, appearance, and
material/material requirements for the
program. The design that will be made
uses the interface design of the
application menu display. The software
used to design the interface is Microsoft
Visio.
3.
Material Collecting (Pengumpulan
Bahan)
This stage is the stage of collecting
materials that correspond to the needs
worked out. These materials include clip
art, photos, animations, videos, audio,
and others that can be obtained for free
or by ordering from other parties
according to their designs. This stage
can be done in parallel with the assembly
stage. However, in some cases, the
material collecting stage and assembly
stage will be done linearly and not
parallel.
4.
Assembly
The assembly stage is the stage of
making all multimedia objects or
materials. App creation is based on
design stages, such as storyboards,
flowcharts, and/or navigation structures.
5.
Testing
The testing stage is carried out after
completing the assembly stage by
running the application/program and
seeing if there are any errors or not. The
first stage at this stage is also known as
the alpha test stage whose testing is
carried out by the maker or the maker's
environment. After passing alpha
testing, beta testing involving end use
will be performed.
6.
Distribution
At this stage, the application will be
stored in a storage medium. If the storage
medium is not sufficient to hold the
application, compression to the
application, compression to the application
will be performed. This stage can also be
called the evaluation stage for the
development of a finished product to be
better.
RESULTS AND DISCUSSION
The use of the MDLC method
produces research results with the
following steps:
1.
Concept (Pengonsepan)
This stage produces a formulation of
the concept, namely:
a.
The purpose of the application is an
interactive learning media based on
the Learning Management System
(LMS). The benefits of the
1150 | Development of Interactive Learning Media In Basic Programming Subjects Based On
Learning Management System (LMS)
application are to make it easier to
learn Basic Programming material
so that students can be more
motivated to learn and easily
understand the learning material.
b.
The user of the application is a
student of SMKN 1 Cibinong.
c.
Description of Interactive Learning
Media Application Basic
Programming Subjects, based on
LMS, so that it can be operated on
various devices anywhere and
anytime.
2.
Design
In this design stage, the author
analyzes and designs interactive media
data as reference material in the process
of making interactive media.
a.
Site Map Basic Programming Learning
The Site Map of this komjardas
subject illustrates a diagram in the
division of the order of material that
is entered into interactive learning
media and used in teaching and
learning activities.
Figure 2. Site Map Mapel Basic
Programming
b.
Learning Media Menu Structure
The structure of learning media
in each development is needed to
create a flow or arrangement of the
media display to be built. This media
structure is made in the form of
images or charts that are used as a
reference in the development of
learning media.
Figure 3. Learning Media Menu
Structure
c.
Designing the interface display
The interface is used to describe
each display contained in the learning
media before the implementation
stage is carried out. The results of the
interface design that has been made
can be described as follows:
1)
Title and Opening Page
This view is designed to display
the title of the media application.
Figure 4. Opening page design
2)
Main Menu Page
The main page is a page in which
there are main buttons that function
as navigators to go to the desired
page.
Nurhayat Candra Kusumah | 1151
Figure 5. Main page design
3)
Material Page
This page is for displaying
learning materials.
Figure 6. Material page design
4)
Evaluation Page
This page is an evaluation page
for students as evaluation material
for the teaching material that has
been studied.
Figure 7. Valuation page design
3.
Material Collecting (Pengumpulan
Bahan)
At this stage, material related to
teaching materials/learning materials is
obtained from interviews with teachers
who teach basic programming subjects,
read books, and search for other resources
from the internet. As for interactive
multimedia-related materials, authors get
material from reference books and the
internet. Assets or materials for making
interactive media are images or images
such as images that will be used as
backgrounds and buttons, animations for
the opening, and sounds that will be used
as backgrounds or sound effects.
To build an application, hardware, and
software are needed. The hardware used is
a set of computers with specifications:
Intel Inside Core i5 Processor, 4 GB
Memory, and 12.0" Monitor. The software
needed is Windows 10 Home as an
Operating System, Articulate Storyline 3.0
is used to create and process applications,
Adobe Illustrator is used to process
images, Adobe After Effects to process
animations, and Adobe audition to
process sound.
4.
Assembly
At this stage, the creation of the
application uses Articulate Storyline
Software, for a design using Adobe
Illustrator Software. The process of
creating interactive media for basic
programming subjects based on the
design process is as follows:
a.
Opening Page
This page was created as an opening
for an interactive media application by
displaying a title. This page is designed
using the adobe after effect application
and then entered into the articulate
storyline application so that it becomes
a moving text animation
Figure 8. Opening Page View
1152 | Development of Interactive Learning Media In Basic Programming Subjects Based On
Learning Management System (LMS)
b.
Main Menu Page
On this page, there are 3 main
buttons about the material to be
studied and quizzes. Then above there
is a button with a question mark, which
serves as a hint for using the program
Figure 9. Main Menu Page View
c.
Material Page
On this page, there is a material
title in the top center, the content of the
material in the middle of the page, and
the sub-material are in the bottom left.
Then above the right, there is a menu
button from the material and
instructions. On the left and right sides
of the material, there are the next and
back buttons.
Figure 10. Material Page View
d.
Quiz Page
On this page, there is a quiz title on
the left side of the page and the username
input is in a box on the right side of the
page and a login button. Then there is a
login button under the username.
Figure 11. Quiz Page View
After the student finishes doing the
quiz, a results page will appear with a tail
and cartoon image displayed on the right
and left sides of the page. Below the page,
there is a repeat button and below it again
there is a description of the quiz results.
Above the kana, there is an x button to exit
the quiz.
Figure 12. Quiz Results Page View
5.
Testing
The testing stage is carried out after
completing the assembly stage by running
the application/program can be seen
whether there are errors or not. At this
stage, testing is carried out using black-box
testing. This black box method is a program
test based on the function of the program.
The purpose of this black box testing
method is to find function errors in the
program. Blackbox testing focuses on the
functional requirements of the software.
This test allows the analysis of the system
to obtain input conditions that work on the
entire functional needs of the application.
Nurhayat Candra Kusumah | 1153
The last test scenario that is carried out
repeatedly can be to obtain test results. The
test results can be seen in table 1.
Table 1. Test Results
6.
Distribution
The distribution stage is the stage
where the application is stored in LMS or
online learning media. This is the final stage
where interactive learning media is ready to
be used by students in the learning process.
This basic programming interactive
learning medium was created using
Articulate Storyline 3.0, where project files
are stored in the form of *.ls files. story
(articulate document). After the media has
been created, it is then exported into a file
*. score, so that the application can be run
easily in the LMS.
CONCLUSIONS
The development of interactive media
learning media for basic programming
subjects was created using Adobe
Illustrator, Adobe After Effect, Adobe
Audition, and Articulate Storyline 3.0
software. The MDLC method is used in the
development of this interactive learning
media, which produces interactive
multimedia learning media in the form of
interactive media that can be integrated
into the LMS page which aims to facilitate
the teaching and learning process
between teachers and students. The
learning media created has been tested
with blackbox testing techniques with
good results.
The next suggestion for researchers is
to be able to develop even more interesting
interactive learning media, by combining 3-
dimensional objects and learning
simulation animations. Applying learning
media using dynamic learning models. It is
necessary to add material so that this
interactive multimedia application can be
fully used on Basic Programming Subjects.
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Binanto, I. (2010). Digital MultimediaBasic
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Ministry of National Education. (2008).
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Mustika, et al. ,. (2017). Development of
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Sadiman, A. S. (2011). Media Education,
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Utilization.
Jakarta: PT. Raja Grafindo
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© 2023 by the authors. Submitted
for possible open-access
publication
under the terms and conditions of the Creative
Commons Attribution (CC BY SA) license
(https://creativecommons.org/licenses/by-sa/4.0/).