JRSSEM 2021, Vol. 01, No. 4, 387 397
E-ISSN: 2807 - 6311, P-ISSN: 2807 - 6494
DOI: 10.36418/jrssem.v1i4.31
COPYRIGHT PROTECTION FOR THE WORKS OF
CREATIVE MEDIA FIELD OF SAE LECTURERS AND
STUDENTS IN THE INSTANT GRATIFICATION ERA
RR. Ella Evrita H
Faculty of Law, As-Syafi'iyah Islamic University, Indonesia
e-mail: e.evrita@sae.edu
Correspondence: e.evrita@sae.edu
Submitted: 31 October 2021, Revised: 13 November 2021, Accepted: 14 November 2021
Abstrak. The protection of ideas or creativity on the work, especially the work of students and
lecturers in the creative media field is still not maximized. This can be seen from the rampant piracy
of works in the music, information technology, publishing, film, and animation industries. In
addition, there are still other problems such as plagiarism of written works, and licensing, especially
for the music, photography, and information technology industries. The purpose of this article is
to find out how the impact of the instant gratification era on the ideas or creativity of students and
lecturers in the field of creative media and copyright protection for the works of lecturers and
students. Therefore, it is necessary to have a regulation related to the protection of the works of
lecturers and students. The author uses the Normative Juridical research method. The results of the
study indicate that the era of instant gratification that was born from technological advances can
also have positive and negative impacts, and the protection of the works of lecturers and students
who have not been commercialized and are still in the form of drafts that need to be developed
further (not yet real) is still not maximized.
Keywords: copyright protection; creative media; instant gratification era
RR. Ella Evrita H| 388
DOI: 10.36418/jrssem.v1i4.31
INTRODUCTION
Today’s world industry has entered the
era of the digital generation, also known as
Industry 4.0 generation, a trend in the
industrial world that blends automation
technology with cyber technology.
Danrivanto Budhijanto said that the Fourth
Industrial Revolution (Industrial Revolution
4.0) brought new challenges. This rapid
Industrial Revolution 4.0 has had an impact
on technology and social developments,
therefore relying on government/regulator
legislation and incentives to ensure the
optimal results is a huge mistake
(Budhijanto, n.d.).
The progressive development of
Industry 4.0 must be balanced with the
readiness of the community which is now
known as Society 5.0. Society 5.0 envisions
a new future for humanity that incorporates
technology into all aspects of life. Japanese
Prime Minister Shinzo Abe first introduced
Society 5.0 era to balance technological
progress with integrated social problem-
solving. The balance of society is required
to anticipate the rapid development of
Industry 4.0 which continues to create
artificial intelligence until the advent of a
new era, namely the instant gratification era
in the Industry 4.0 era (Budhijanto, n.d.)
In the Industry 4.0 era, human
creativity and innovation related to the use
of information technology inspired a new
industry, namely the creative industry
(Budhijanto, 2016). As a result of the
emergence of this creative industry, a new
business, known as a startup, began to
come up. Startup businesses prioritize new
ideas and provide solutions to problems for
consumers. Because they rely on
technology to help business growth, it is
understandable if some people view
startup businesses as tech companies
(Sudaryat et al., 2020). Various startup
businesses are also engaged in the creative
industry, including Creasi, Vallet.Id,
Eksisenter, Kreavi, Sribu, Tees, and others.
The creative industry is one of many
sectors to boost the Indonesian economy.
The Industrial Revolution 4.0 era made the
creative economy a strategic choice to win
global competition, as marked by
continued innovation and creativity to
improve economic added value through
the capitalization of creative ideas. The
creative economy contributes to the
economy by increasing gross domestic
product, creating jobs, and increasing
exports. The document of RPJM for the
Creative Economy published by the
Ministry of Tourism and Creative Economy
of the Republic of Indonesia stated that the
creative economy calculated by Statistics
Indonesia during the 2010-2013 period
contributed 7.05% on average to
Indonesia’s gross domestic product. There
are around 17 subsectors of the creative
economy, including publishing,
architecture, product design, fashion,
interior design, visual communication
design, applications and games, film,
animation and video, photography, music,
television and radio, performing arts, craft,
culinary, arts, and advertising (Sudaryat et
al., 2020).
In the process of creative industry, the
essential aspect is input in the form of
ideas, innovation, and creativity because
the creative economy is a process of
creating added value that evolved from the
ability of creative people to create works
RR. Ella Evrita H| 389
and services from ideas and the use of
science, including cultural heritage and
technology. Therefore, creativity and
innovation require legal protection in the
era of information technology, instant
gratification, Industry 4.0, and Society 5.0,
which is the legal protection of intellectual
property (Sudaryat et al., 2020).
Three related intellectual properties
include copyright, trademark, and patent.
Copyright is a form of intellectual property
that protects works in the fields of science,
art, and literature by prioritizing
authenticity and requiring that the works
have been created. A trademark is a form of
intellectual property that is directly related
to the trade context that functions as a
differentiator between products, services,
quality assurance, promotional facilities,
and information about the origin of goods.
Meanwhile, patents are intellectual
property that protects creative and
innovative works in the form of products
and processes in the field of technology.
(Jibir & Abdu, 2021)
The protection of ideas or creativity on
works, especially the works of students and
lecturers in the creative media field is not
fully realized. This can be seen from the rise
of piracy in the music, information
technology, publishing, film, and animation
industries. There are also other issues such
as plagiarism of written works, and
licensing, particularly for the music,
photography, and information technology
industries. Weak law enforcement is one of
the factors causing the low number of
creative works registering Intellectual
Property Rights (IPR) by the owners,
including students and lecturers in the
creative media field. Therefore, it is
necessary to have a regulation related to
the protection of the works of lecturers and
students (Yasechko et al., 2020).
According to (Sari, 2019), Intellectual
Property Rights (IPRs) are exclusive rights
granted by a regulation to a person or
group of people for their work. Every
creative work that is born from a bright and
useful thought for humans needs to be
recognized and protected by law.
(Anderson-Zorn & Long, 2021) researching
about yearbooks which are challenging
digitization projects because they are likely
to contain privacy-sensitive photographs
and other information as well as potentially
copyrighted content created by multiple
parties. An understanding of state and
federal privacy laws, such as FERPA, and the
ethical obligations to preserve the privacy
of individuals is essential to addressing
multi-layered concerns for digital access.
Therefore, based on the description of the
background above, the problems that will
be discussed in this article are as follows:
1. What is the impact of the instant
gratification era on the ideas or
creativity of students and lecturers in the
creative media field?
2. How is the copyright protection for the
works of SAE lecturers and students in
the creative media field in the instant
gratification era?
MATERIALS AND METHODS
The research method used in this
paper was normative juridical, which is
characterized as literature studies.
Literature studies are required to collect the
necessary legal materials, such as primary
legal materials including the 1945
Constitution of the Republic of Indonesia
(UUDN RI 1945) and Law Number 28 of
2014 concerning Copyright. Secondary
390 | Copyright Protection for The Works of Sae Lecturers and Students in The Creative Media Field in
The Instant Gratification Era
legal materials, such as books, legal
scientific papers, and other written
materials were used to explain some of the
terms used in this paper (R. Indonesia,
2002) (P. R. Indonesia & Nomor, 28 C.E.)
DISCUSSION
The Impact of the Instant Gratification
Era on the Ideas or Creativity of Students
and Lecturers in the Creative Media Field
Creative media according to the origin
of the word consists of two words,
including media and creative. (Clark &
Morrison, 2009) said that Media are
generally defined as the means by which
information is conveyed from one place to
another. Etymologically, the word media
is the plural form of medium”, which
comes from the Latin medius meaning
middle”. Meanwhile, the word “mediumin
the Indonesian language can be
interpreted as between or moderate”.
Therefore, the notion of media can lead to
something that delivers or forwards
information (messages) between the
source (messenger) and the recipient of the
message. Based on this definition, it can be
concluded that the media is a form or
means that can be used in a process of
presenting the information.
The word creative can mean a capacity
(effort or ability) to produce or create
something unique, solve a problem or do
something different from the others
(thinking outside the box) that drives other
sectors (following innovation), and
improves the quality of life. Creativity is
strongly related to innovation and
invention, indicating that creativity is a
factor that drives the emergence of
innovation in the creation of creative works
by utilizing existing inventions. Based on
the definitions of the words media and
creative", it can be said that creative media
is an introduction to communication that
can transmit information (messages)
between sources (messengers) and
message recipients through the
elaboration of unique resources and efforts
in creating solutions to a problem in the
realm of visual communication (Annisa,
2021).
Technological advances brought
progress to the industrial world which
eventually emerge a new era in the form of
the instant gratification era. By definition,
instant gratification is a practice of avoiding
short-term difficulties that have the
potential to lead to long-term difficulties
(Adam Sicinski, n.d.). It means that
someone will always find an excuse not to
do something because the process is tough
even though they are aware and
understand that the process will help them
to achieve their goals or ideals in the future.
There are several reasons why people,
including lecturers and students who are
engaged in the creative industry/creative
media, are addicted to instant gratification,
including:
1) The desire to avoid procrastination;
waiting is not pleasant. From an
evolutionary perspective, humans have
the instinct to reach what they want or
to get the prize right away, and resisting
that instinct is difficult. Evolution has
given humans a strong desire to get
things done quickly (Shahram Heshmat
Ph.D., 2016).
2) Hatred of uncertainty; everyone hates
uncertainty. For example, a student gets
RR. Ella Evrita H| 391
a task from a lecturer to write a scientific
work. The student was unsure whether
their scientific work would be
appreciated by the lecturer and would
result in good grades for them. The
encouragement from the
doubt/uncertainty had finally brought
the student to plagiarize other people’s
scientific work on the internet and claim
to be the result of their scientific work.
What the student does is a form of
instant gratification that is common in
the realm of education, notably by
ignoring a process (the process of
writing scientific papers) and focusing
solely on the results (getting good
grades from the lecturers).
3) Emotions and impulsivity; Psychological
conditions such as emotions and
impulsivity are also one of the factors
that encourage an instant lifestyle. For
instance, a YouTuber feels fatigued and
stressed because the video content he
made was not popular. When they see
the video content made by other
successful and popular YouTubers, they
immediately have a desire or impulsive
nature to imitate (create similar
content).
As with technological advancements
that have a variety of impacts on human
life, the instant gratification era generated
by technological advances can also bring
positive and negative impacts. The positive
impact of instant gratification is that people
can express their various ideas, creativity, or
visions in creative applications such as
YouTube, Tiktok, Instagram, writing
applications, and others. They not only can
express ideas, creativity, or visions, but they
can also store all of the creative works for
quite a long time. Furthermore, they will
receive direct feedback or input when the
work resulting from an idea or creativity is
seen by a large number of people fast
owing to sophisticated technology
(Waldron, 1992)
The negative impact of instant
gratification is the increase in plagiarism of
one’s ideas or creativity, including the work
of lecturers and students engaged in
creative media. The increase in plagiarism is
caused by the low level of awareness to
register their works to obtain intellectual
property protection such as copyrights,
patents, or trademarks because the process
is difficult and takes a long time. People
who work in the creative industry or
creative media get lethargic to register
their work because they are accustomed to
the instant gratification era, which is all
done instantly (Yahya, 2011).
Instant gratification provides
convenience, practicality, and speed in
today’s life, but it comes at a very high cost,
namely personality and learning
opportunities. The instant gratification era
leads us to be a generation that wants to
be fast, avoids waiting, and prefers to skip
processes that tend to be slow and difficult.
It means that instant gratification drives us
to be impatient and quick-tempered.
Copyright Protection for the Works of
SAE Lecturers and Students in the
Creative Media Field in the Instant
Gratification Era
The protection of the works of SAE
lecturers and students in the creative media
field is highly needed, particularly the legal
protection of intellectual property,
including the recognition of rights. In
392 | Copyright Protection for The Works of Sae Lecturers and Students in The Creative Media Field in
The Instant Gratification Era
accordance with its essence, Intellectual
Property Rights (IPR) are classified as
individual intangible property rights.
(Margono, 2015)
In addition to intellectual property, the
term IPR also refers to intangible property,
creative property, and incorporeal
property. In France, people call it the
propriete intellectuelle and the propriete
industrielle. Meanwhile, in the Netherlands,
it is usually called intelektuil property and
industrial property (Djumhana &
Djubaedillah, 2014).
WIPO as an international organization
that manages the field of Intellectual
Property Rights explains intellectual
property as Intellectual property (IP) refers
to creations of the mind: inventions, literary
and artistic works, and symbols, names,
images, and designs used in commerce.
The WIPO definition indicates that the
meaning of Intellectual Property refers to
the creation of the mind in the form of
inventions, literature, and works of art,
symbols, names, images, and designs used
in trade. Therefore, IPR can be interpreted
as ownership of these objects. In a broader
context, the meaning of rights contains the
value of authority over an object which, if
violated, will certainly bring harm to the
owner, and it is in this context that IPR can
be interpreted as a legal issue (May, 2006).
David I. Bainbridge defines intellectual
property that Intellectual property is the
collective name given to legal rights which
protect the product of the human intellect.
The term intellectual property seems to be
the best available to cover that body of
legal rights which arise from mental and
artistic endeavor (Bainbridge, 2019).
The term Hak Kekayaan Intelektual
(HKI) in the Indonesian language that
means Intellectual Property Rights (IPR) is a
change or revision of the term Hak Atas
Kekayaan Intelektual or rights for
intellectual properties. This revision is
based on the Decree of the Minister of Law
and Legislation of the Republic of
Indonesia Number M. 03.PR.07.10 of 2000
and the Approval of the Minister of State
for Empowerment of State Apparatuses, in
letter Number 24/M/PAN/1/2000, stating
that the term Hak Kekayaan Intelektual
(without the word Atas”) can be
abbreviated as HKI and the acronym
HKIhas been officially used. Therefore, it
is no longer Hak Atas Kekayaan
Intelektual (with the word Atas”) (Atsar,
2018)
Intellectual Property Rights is applied if
human intellectual abilities have formed
something that can be seen, heard, read, or
used practically (Djumhana & Djubaedillah,
2014). Intellectual Property Rights are
classified as individual property rights that
are intangible and special because these
rights are only given to the owner or holder
of the right in question for a particular
period to obtain legal protection to publish,
reproduce, distribute, and other works of
their creation, or give permission to
someone else to do it (Margono, 2015).
Intellectual Property Rights (IPR) is
essentially a right that arises as a result of
human intellectual abilities in various fields
that produce a beneficial process or
product to mankind (Sutedi, 2009).
Intellectual Property Rights is an exclusive
right within the scope of technology,
science, or arts and literature. The
ownership is not related to the goods but
the results of human intellectual ability and
RR. Ella Evrita H| 393
creativity in the form of ideas or thoughts.
(Roisah, 2015)
IPR consists of several forms, which are
copyright including rights related to
copyright, and industrial property rights
including trademarks and geographical
indications, patents, industrial designs,
integrated circuit layout designs, trade
secrets, and protection of plant varieties.
These forms of Intellectual Property Rights
are classified as individual Intellectual
Property Rights. Besides, there are
communal Intellectual Property Rights such
as traditional knowledge and traditional
cultural expressions which are still being
fought for to be recognized in the World
Trade Organization (WTO) by the World
Intellectual Property Organization (WIPO)
(May, 2006).
Copyright is the type of IPR that is
most commonly related to the expansion of
the creative industry. The current law that
regulates copyright is Law No. 28 of 2014
replacing Law No. 19 of 2002 concerning
Copyright. Based on Article 1 number (1) of
Law No. 28 of 2014 concerning Copyright,
copyright is the exclusive right of the
creator that emerges automatically based
on declarative principles following the
existence of works in tangible form.
Creation is any creative work in the fields of
science, art, and literature that is produced
on the inspiration, ability, thought,
imagination, speed, skill, or expertise
expressed in a tangible form (P. R.
Indonesia & Nomor, 28 C.E.)
The exclusive rights of copyright
include moral rights and economic rights.
Exclusive rights are those that can only be
used by the inventor or copyright holder.
Moral rights are rights that are eternally
attached to the inventor and cannot be
transferred as long as the inventor is still
alive. Moral rights are mentioned in Article
6 of the Berne Convention that The author
shall have the right to claim authorship of
the work and to object to any distortion,
mutilation, or other modification of, or
other derogatory action in relation to, the
said work, which would be prejudicial to his
honor or reputation (Suhl, 2001).
Moral rights are the personal rights of
the creators/authors to be able to prevent
changes to their works and to still be called
the creators of the works. Moral rights
describe the continuing relationship
between the creators and their works
although the economic control over the
works is no longer exists because they have
been fully handed over to the copyright
holders or have passed the period of
protection as stipulated in the Copyright
Law.
The Copyright Law regulates moral
rights in Articles 5 to 7. Based on Article 5
paragraph (1), moral rights are eternally
attached to the creators to:
a Continue to include or not include their
names on the copy related to the public
use of the Work;
b Use their alias or pseudonyms;
c Change their creations according to the
propriety in society;
d Change the title and sub-title of the
creation; and
e Defend their rights in the event of a
distortion, mutilation, and modification
of the work, or anything detrimental to
their honor or reputation.
Article 5 paragraphs 2 and 3 states that
moral rights cannot be transferred as long
as the creators are still alive, but the
394 | Copyright Protection for The Works of Sae Lecturers and Students in The Creative Media Field in
The Instant Gratification Era
exercise of the rights can be transferred by
a will or other reasons according to the
provisions of the legislation after the
creators die. In the event of a transfer of the
exercise of moral rights, the recipient may
release or refuse the exercise of their rights
provided that the release or rejection of the
exercise of the right is stated in writing
(Reglitz, 2020).
Based on Article 6 of the Copyright
Law, to protect the moral rights as referred
to in Article 5 paragraph (1), the Creators
may have copyright management
information; and/or copyright electronic
information. Then, Article 7 of the
Copyright Law states that copyright
management information includes
information on methods or systems that
can identify the originality of the substance
of the Works and their Creators;
information code and access code.
Copyright electronic information as
referred to in Article 6 letter b includes
information regarding:
1) A Work, which appears and is attached
electronically related to the activity of
Announcement of Works;
2) The creators names, alias or
pseudonyms;
3) The creators as Copyright Holders;
4) The period and conditions of use of the
Works;
5) Number; and
6) Information Code.
Copyright management information in
paragraph (1) and copyright electronic
information in paragraph (2) owned by the
Creators are prohibited from being
removed, changed, or damaged. Besides
moral rights, copyright also contains
economic rights. Economic rights are rights
to benefit from copyrighted works. Article
8 of the Copyright Law states that
economic rights are the exclusive rights of
the Creators or Copyright Holders to
receive economic benefits from the Works.
Furthermore, Article 9 of the Copyright Law
states that the Creators or Rights Holders
as referred to in Article 8 has the economic
rights to do:
a Publishing Works;
b Reproduction of Works in all its forms;
c Translation of Works;
d Adaptation, arrangement, or
transformation of Works;
e Distribution of Works or copies;
f Show of Works;
g Announcement of Works
h Communication of Works; and
i Rental of Works.
Any person exercising economic rights
as referred to in paragraph (1) is required
to obtain permission from the Creators or
Copyright Holders (Article 9 paragraph (2)).
Any person without permission from the
Creators or Copyright Holders is prohibited
from duplicating and/or commercially
using the works (Article 9 paragraph (3)).
Economic protection of copyright for
works in the form of photographic works,
portraits, cinematographic works, video
games, computer programs, the layout of
written works, translations, interpretations,
adaptations, anthology, data lines,
adaptations, arrangements, modifications,
and other works resulting from the
transformation, translation, adaptation,
arrangement, or modification of traditional
cultural expressions, a compilation of works
or data, both in a format that can be read
by computer programs or other media and
compilation of traditional cultural
RR. Ella Evrita H| 395
expressions on condition that the
compilation is an original work according
to Article 59 paragraph (1) of the Copyright
Law is valid for 50 years from the date it was
first announced. (AULIA, n.d.) said
Protection for works of applied art is valid
for 25 years from the first date of the
announcement.
Creative media education is a
vocational education that requires direct
practice in learning. Students are required
to create works every semester, both in
groups and individually. The outcomes of
the works produced of their learning are
significant, and they are often presented in
festivals and competitions to obtain awards
from national and international
communities. These works in the fields of
Audio Engineering, Film Production, Music
Business, and Interactive Animation, are not
yet works that can be commercialized and
are still in draft form to be developed
further. However, the ideas and creativity of
students and lecturers are aspects that
need to be protected (Council, 2003).
IPR regulates the protection of the
works of lecturers and students. Indeed, the
government has issued Copyright Law No.
28 of 2014 to replace the Copyright Law
No. 19 of 2002 whose positive impact can
be felt. However, it has not been associated
with vocational education institutions,
particularly the creative media field and
educational institutions like vocational
education in the creative media field. This
institution does not focus on protecting the
copyrights of students and lecturers, as well
as the education law. Therefore, the ideas
or creativity of students and lecturers have
not received appropriate protection
because they are still in the form of drafts
or designs (not yet in real form). This is in
line with the provisions of Article 1 point 1
of Law No. 28 of 2014 which states that
copyright is the exclusive right of a creator
that arises automatically based on
declarative principles after a work is
manifested in a tangible form without
reducing the restrictions pursuant to the
provisions of laws and regulations (P. R.
Indonesia & Nomor, 28 C.E.).
CONCLUSION
Instant gratification is a practice of
avoiding short-term difficulties that have
the potential to lead to long-term
difficulties. As with technological
advancements that have a variety of
impacts on human life, the instant
gratification era generated by
technological advances can also bring
positive and negative impacts. The positive
impact of instant gratification is that people
can express their various ideas, creativity, or
visions in creative applications such as
YouTube, Tiktok, Instagram, writing
applications, and others. The negative
impact of instant gratification is the
increase in plagiarism of one's ideas or
creativity, including the work of lecturers
and students engaged in creative media.
IPR regulates the protection of the works of
lecturers and students. However, the ideas
or creativity of students and lecturers have
not received appropriate protection
because they are still in the form of drafts
or designs (not yet in real form). This is in
accordance with the provisions of Article 1
point 1 of Law No. 28 of 2014 (P. R.
Indonesia & Nomor, 28 C.E.).
396 | Copyright Protection for The Works of Sae Lecturers and Students in The Creative Media Field in
The Instant Gratification Era
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