VIRTUAL REALITY EDUCATION IN ERA 5.0

: Advances in technology and information that are increasingly fast must be accompanied by the current quality of education so that they are able to answer the challenges of the times and are also ready to compete in the international realm. Because in fact, rapid technological progress is not enough to build progress in a country without being accompanied by the quality of its human resources so that poverty and various other social problems are resolved. Therefore, researchers want to find out more about virtual reality education models in the 5.0 era. The purpose of this study is to determine the application of virtual reality models in the world of education as a form of adaptation from the 5.0 era. The research method used is descriptive qualitative with data collection techniques through observation, interviews and documentation to 40 respondents at school X. The data obtained will be analyzed in depth, so that it is known that the results of the study show that the virtual reality model can improve students' understanding in learning with students' KKM scores. which was previously achieved by 25% of students to 90% of students who completed the KKM. In addition, learning is also more fun and has a superior human sense and focuses on the quality of human resources which is considered through the quality of the graduates of school X.


INTROIDUCTION
Rapid technological progress (Ngafifi, 2014) has pushed society into the 4.0 era where technology dominates the world and this period is called the industrial revolution (Prasetyo & Trisyanti, 2018) (Purba et al., 2021). This can be seen from the number of information technologies that have begun to help humans (Rohida, 2018) (Harum, 2021) in various activities of daily life.
Nevertheless, technological advances that are not accompanied by qualified human resources are feared to be of little use (Dwiyama, 2021) which means and actually causes various disputes and misgivings between countries. Therefore, the quality of human resources where humans become more loving and civilized must be encouraged in the midst of globalization.
This opinion was pioneered by Japan, which is referred to as society 5.0 (Nastiti & Ni'mal'Abdu, 2020). Where in this era humans are made aware of themselves as social beings (Mardani & Wirawan, 2018) (Darmalaksana & Ratnasih, 2022) which of course need each other from one another through social interaction is expected to be able to fix the poor quality of human resources. so that prosperity becomes a reality, not just dreams and fantasies.
In order to answer the challenges of the times, the education sector as the front line in realizing a quality generation of the nation (Hartanto, 2015) which is one of them in the 5.0 era (Sabri, 2019), it is necessary to make improvements in learning so that students become more enthusiastic and be able to understand and apply the knowledge they have.
Based on observations at school X, it is known that the majority of learning, especially social studies still uses conventional methods so that students are seen who are sleepy, bored, playing alone, and telling stories with their friends. Finally, learning outcomes are not optimal and there are still many students who score below the KKM. If this continues, it is feared that it will affect the quality of the nation's generation as a human being who will live in era 5.0 where this era prioritizes human quality so that they have creativity and the ability to lift themselves from the poverty line (Suprayitno, 2021).
Virtual reality is one of the models that can be used in the world of education through a learning process that tries to give a real impression to students where the Currently, many students have gadgets and can see the whole world in the palm of their hands. Therefore, learning must also adapt to students' habits so that the knowledge given can be understood optimally but still emphasizes that direct human interaction is important so that every student can adapt well in era 5.0 (Teknowijoyo & Marpelina, 2021).  The increase in learning outcomes is one proof that students' understanding is getting better without having an understanding, students will find it difficult to achieve the predetermined KKM value.
With this, the researcher wants to give advice to all teachers to continue to improve their quality and creativity in responding to world developments so that graduates from schools or education fields are able to adapt well and quickly in the development of the world through various learning models, one of which is virtual reality models. The researcher also hopes that this research can be used as a reference source for the next researchers.